Information Design
We understand information design as conceptual design and its implementation in complex interactive learning and information systems.

There are a considerable number of steps between the development of a strategy and its visualisation. The entire process can be broken down into the following phases:

1. Strategy
Define the necessary content and learning goals.

2. Scope
Technical requirements, define information needs and flow.

3. Form
Develop various possible scenarios and the form that interaction will take.

4. Structure
Design of individual elements of navigation and interaction.

5. Interface design
Design of uniform look and feel: icons, texts, colours, photos…

Usability is the main driver behind interface design, while accessibility drives navigation design.

(adapted from J.J. Garrett, Elements of User Experience)
Bookmark
e-Learning, e-Training, e-Teaching
Whether in personally driven development or internal company training: lifelong learning is the thing. We develop corporate knowledge management concepts for our clients as well as effective e-learning tools that are individually adapted as required.

Classic e-learning tools
Computer-based training (CBT)
e-learning programmes on CD-ROM/DVD for use at one’s workstation, sometimes also uploaded onto network.
Advantages: can be used whenever and wherever desired, laptop computers included. There is room for large-format video sequences and animations on the disc. Disadvantages: not easy for external performance review.

Web-based training (WBT)
e-learning programmes that run in a web browser and are often loaded on a network. Advantages: evaluation and performance review can be carried out centrally and in real time. Disadvantages: Use of media is dependent on bandwidth and normally only Flash animations are possible.

Online tools
e-learning/e-training are increasingly organised in modules, these alternate between classroom situations and online seminars (blended learning). Various tools on the web (social software) can be applied here. We will be happy to take you through the evaluation process to find the right programmes for you.

Chat and email programmes
Intensify communication and contribute towards community building.

Wiki tools
Wiki refers to authoring software for web page content. Each member of a working group can add to or change every page of a site without the necessity for any programming knowledge.

Forums and groupware tools
In contrast to chat, forums are not constrained by a time factor, but are instead more subject-oriented. Members post messages (in response to an open discussion). Teaching material can be made available online. Groupware supports team work through functions like document and calendar management.

White board and virtual classroom tools
Participants of online seminars can create graphics and mindmaps together as well as making presentations using a ‘board’. In addition, commercial virtual classrooms allow transmission of both audio and video and can also be used for online conferences (web conferencing).

Learning content-management systems (LMS, LCMS)
These largely automated learning platforms enable the administration and running of the learning process. Student progress is followed and recorded via online tests, learning material is supplied to students individually.

News aggregators (RSS feeds) and weblogs
RSS feeds are used to spread news. This allows students to be informed automatically of new additions to discussion or learning material. Weblogs (also known as blogs) do not require any programming knowledge and can accompany e-learning projects in many different forms.

 

  Home  |  Services  |  Projects  |  Clients  |  Features  |  About us  
  GUI Design & Usability  |  e-Learning & Information Design  |  Tools Download  

©1997-2012 Pixelmix Digitale Medien GmbH
Benutzungshinweise und Datenschutz
coded by g@etan